![]() ![]() Turns out, borderline silence is more effective for situations like that. ![]() One of Dead Space 2's more noteworthy departures from its predecessor has to do with the fact that series protagonist Isaac Clarke actually speaks. Gunner Wright makes Isaac believable enough, but I'm not sure anyone but the writers could have made him particularly memorable as a character. Unfortunately, that's one of the few areas in which Dead Space 2 comes up short. Luckily, the rest of the characters give the guy something to do with the role, and as a result, it's not bad. I'm not talking about the fact that he has a painfully awkward dual homage for a name. I'm talking about the fact that the poor guy escaped almost certain death only to fall into a three-year coma. And then he woke up in the middle of a horrific necromorph outbreak only to find out that he's slowly going insane. Hallucinations wrack his poor mind, and he's constantly haunted by the spectre of his lost love Nicole.ĭead Space 2 literally picks up right where Dead Space Ignition left off, with Franco Delille (an engineer on Titan Station) waking Isaac up from his coma. Things go pear-shaped almost immediately the necromorphs show up, and for most of the game, Isaac's main objective has everything to do with self preservation. The Sprawl (as Titan Station's inhabitants affectionately refer to as their home) has been all but gutted by this new necromorph scourge, but believe it or not, they aren't the only threat. ![]()
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